Kenpo Terms

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Paragraphs of Motion - Series of defensive and offensive moves used consecutively on more than one opponent where there is no interruption in the flow of action.

Paranormal Perception - Intuitive awareness is the ability to feel the presence of someone or something without smelling, seeing, or hearing, or to be able to predict what to expect before it happens.

Parrying Block - Blocking moves that redirect, ride and go with the force of your opponent's action.

Passive Defensive - Keep hands above attackers hands. Gives us control.

Peach - Refers to the testicles as used in a technique.

Pendulum - Refers to a downward block or strike as used in a technique.

Penetration - This involves depth of focus. It is the extension of power beyond the selected target to insure the desired force and to compensate for distance. Because maximum velocity occurs between 70-80% of the way through your movement, this is when impact should occur

Perceptual Speed - Is the speed at which the senses monitor the stimulus that it receives, determines the meaning of the stimulus, and swiftly conveys the perceived information to the brain so that mental speed can parlay the response.

Peripheral Vision - Is your ability to see 180 to both sides from the center of your body.

Phase I - An analytical process requiring that you commence with an ideal or fixed situation. This means that you are to select a combat situation that has been structured with a prescribed sequence of movements and use this ideal technique as a basis to work from. In this phase, the term ideal implies that the situation is fixed and that the "what if" questions required in Phase II are not to be included in Phase I. It is the prescribed reaction of your opponent that completes the ideal technique.

Phase II - Add questions of "what if". The tone of questioning in this instance slightly alter from "what are they" to "what if". "What if" you do counter these additional variables, how would your opponent react? At this stage of Phase II, you are programmed to thoroughly analyze probable variations to the model technique. Expected as well as unexpected opponent reactions are projected and evaluated. The principle here is that every movement has a consequence.

Phase III - This phase involves the actual application of your newly found alternatives to the original ideal or fixed technique. Knowing what can additionally happen within the framework of the fixed technique, teaches you how to apply your variable answers to a free and changing environment. It is at this phase that you learn to formulate your variable answers.

Phonetics of Motion - Teaching a move or moves in progressive stages so as to get the maximum force from its execution. It is a method of teaching students movements by-the-number.

Physical Preparedness - All phases of preventive planning to avoid a confrontation.

Physical Speed - The promptness of physical movement--the fluency in response to the perceived stimulus.

Pinning Block - A restraining vice like move to hinder an opponent from taking action.

Pinning Check - A check where you use pressure against your opponent's weapons to nullify delivery of these weapons.

Point of Origin - The beginning, root, or source of any movement-the natural position or location of your body and natural weapon at the time action begins.

Point of Reference - The point of origin of a specific move or technique sequence which can be referred back to before proceeding to the next move or before going to the opposite side.

Position - (1) a command used while teaching to have a student assume his original starting position, (2) a set or arranged posture used in class for training purposes other than mentioned, or when fighting, and (3) how your or your opponent's body is angled.

Positioned Block - The formation of various defensive postures that automatically check incoming action. The structured positions in and of themselves act as checks.

Positioned Check - A check where you place the hand or leg in a defense position or angle to minimize entry to your vital areas.

Positions of Readiness - These are positions that can be assumed prior to, during, or after combat. having knowledge of these positions can greatly enhance your strategy by lessening the effects of your attacker as well as assuring a more successful attack. They vary in hand and leg positions which would depend upon the fighting experience of your opponent.

Postural Positions - Assumed body positions for purposes of defense or offense.

Power - Is the culmination of several principles--the sum total of which maximizes the expenditure of energy. It is the magnification of force aided by concentrated focus. Its capacity is proportionate to the physical strength, force, or energy exerted, in additions to the speed it is rendered.

Practical Kenpo - The use of logical moves in the Kenpo system that are realistic and not fanciful or impractical moves.

Practitioner - One who learns, teaches and practices the Martial Arts.

Predetermined Labeling - Wrongfully believing a person to be what he really isn't which can throw you when action occurs.

Preparatory Considerations - The mental planning of logical preventive measures to avoid danger which can eliminate a physical encounter from occurring.

Pre-set Movements - Movements that are methodically thought out prior to their application which usually works as they were conceived.

Principles - Comprehensive and fundamental rules stemming from theories which through devoted analysis, develops into proven characteristics that make them doctrine.

Primitive Stage - That stage of learning where moves are crudely executed.

Prone Positions - Lying flat or prostrate in a horizontal position.

Prongs - Refers to the thumbs as used in a technique.

Psychological Strategy - The ability to use the brain instead of the brawn to cope in an on the spot physical encounter and through verbalization totally avoid a confrontation.

Pulling - (1) bringing an object or person to you, (2) the ability to control a strike so as to come within a fraction of an inch from hitting the target.

Pushdown Block - A particular blocking method that uses the heel of the palm to control the opponent's strike that is normally directed to targets below the waist.